
Vicious Circle
On Vicious Circle I was a Level Designer responsible for designing and balancing 1v4 (or 1 Vs 1v1v1v1) asymmetric multiplayer maps in a live environment. Here I learned how to design objectives that were fair for 4-players as well as the monster player, ambush angles, chokepoints, and Unreal Sequencer work for pre and post game presentation.